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ravnicamods. ([personal profile] ravnicamods) wrote2021-01-27 11:39 pm
Entry tags:

guildhalls.

GUILDHALLS


( NEW PRAHV; AZORIUS )
New Prahv is built of three towering columns that form a circle and are the tallest structures in Ravnica. Each column houses one of the areas of the guild's structure and are bordered by tall, spiked fences. Made of marble, alabastar and steel the design is intended to reflect the guild's beliefs.

( SUNHOME; BOROS )
Sunhome is the fortess of the Boros Legion and serves as a barracks and a point of worship. Their floating citadel, known as Parhelion II, floats above the sky in Ravnica. It's believed to be an impossible to impregnate monolith where the strength of the army rests.
( DUSKMANTLE; DIMIR )
Found somewhere in the Undercity, Duskmantle is the home of House Dimir. The original structure was lost, but Lazav recreated the structure in a different part of the Undercity, shielding it with memory wards to protect it. Very few know the location of the guildhall and many who find their way lose that memory soon after.

( RIX MAADI; RAKDOS )
Located in the Undercity under a large mountain, this structure holds the lava pits in which Rakdos himself sleeps. Housing the Festival Grounds, the guildhall is built with ornate stone with basalt pillars around lava steams. A natural cavern, the structure has ledges and rooms scattered around.

( SVOGTHOS; GOLGARI )
A former cathedral, this guildhall is a huge amphitheatre with towering columns. It stands at the center of the Maze of Decay, a circular maze of fungal hedgerows and overgrown ruins. Elaborately decorated, there is evidence that Svogthos used to be the home of the Orzhov.

( SKARRG; GRUUL )
An underground location in Ravnica, it has been claimed by the Gruul as their territory. It's the remains of an old palace where, in the middle, a huge bonfire burns. Giant boars are roasted here and huge battles are fought, but the main location is guarded by beasts and phoenixes to protect it from outside interference.
( NIVIX; IZZET )
A huge tower that rivals New Prahv, each floor contains areas for research and creation. Designed as a heavily guarded maze it is also wrapped in wards to deter intruders from getting access to the League's research and experiments. In the highest tower is Niv-Mizzet's aerie, a massive room filled with books.

( ORZHOVA; ORZHOV )
Sometimes named the 'Cathedral Opulent' or the 'Church of Deals', Orzova is a giant cathedral with spiked spires and large ceilings designed to make anyone feel small. With giant stained glass windows and marble statues it sets an imposing figure for any visitor to the Orzhov. Below the church is the catacomb that houses the bodies of the Ghost Council, mummified millennia ago.
( VITU-GHAZI; SELESNYA )
Rather than a building, the Vitu-Ghazi is a massive tree with buildings shaped out of living wood in its branches. It's connected by a staggering network of ladders and bridges with a cathedral to nature in the midst of the main trunk. At night, the branches glow with firefly night.

( ZAMECK; SIMIC )
A huge chamber just below the surface was cleared of debris and serves as a gathering place for the speakers of the Simic, as well as where any non-Simic visitors can meet with Zegana or other Combine emissaries. The roof has many openings to the sky to make skylights, making it appear almost underwater.